Things you will need : Chess Set and Checkerboards
Step 1
Flip a coin to decide who will play red and who will play black. Whoever wins the toss chooses. The red player will make the opening move.
Step 2
On the red player's side, place one red checker on each black square in the first three rows of squares.
Step 3
On the black player's side, place one black checker on each black square in the first three rows of squares.
Step 4
Make sure there are 12 staggered checkers on each side of the board with two empty rows in the middle.
Step 5
The red player begins by moving one red checker forward diagonally onto an adjacent free black square.
Step 6
Take turns moving one checker, one square forward diagonally, at a time.
Step 7
'Jump' your opponent's checker if it is in a square directly diagonal and adjacent to your own checker and there is a free square on the other side. To do this, move your checker over your opponent's checker and place it on the opposite square. Take possession of your opponent's jumped checker by removing it from the board.
Step 8
If you jump a checker and land in a position to jump another of the other player's checkers, jump that checker as well during the same turn.
Step 9
'King' one of your checkers when it reaches the farthest row from your starting side (your opponent's back row). Signify a kinged checker by having your opponent stack one of your jumped checkers on top of the kinged checker. Kinged checkers can move both forward and backward, but still can only move diagonally to adjacent black squares, one square at a time. Only a kinged checker can move backward and forward.
Step 10
The first player to remove all of the opponent's checkers from the board by jumping them - or who blocks his opponent so that he cannot move - wins the game.